Implementation of monotonic timers
Although I originally implemented monotonic timers as a Factor library, I moved the code into the C++ VM as a primitive callednano-count
. To distinguish the usage of this word from the word formerly known as micros
, I renamed micros
to system-micros
. Having the word "system" in the name of one time-returning word, and having "count" in the other, hopefully leads to less confusion on the user's part.Windows
The code I came up with for Windows looks like this:u64 nano_count()It could probably be optimized by only calling
{
static double scale_factor;
static u32 hi = 0;
static u32 lo = 0;
LARGE_INTEGER count;
BOOL ret = QueryPerformanceCounter(&count);
if(ret == 0)
fatal_error("QueryPerformanceCounter", 0);
if(scale_factor == 0.0)
{
LARGE_INTEGER frequency;
BOOL ret = QueryPerformanceFrequency(&frequency);
if(ret == 0)
fatal_error("QueryPerformanceFrequency", 0);
scale_factor = (1000000000.0 / frequency.QuadPart);
}
#ifdef FACTOR_64
hi = count.HighPart;
#else
/* On VirtualBox, QueryPerformanceCounter does not increment
the high part every time the low part overflows. Workaround. */
if(lo > count.LowPart)
hi++;
#endif
lo = count.LowPart;
return (u64)((((u64)hi << 32) | (u64)lo) * scale_factor);
}
QueryPerformanceFrequency
once, but I don't set the processor affinity yet, so I'm not convinced it will work in every case. As you can see, it's pretty simple: the performance counter is queried and returns a number of clock cycles since some arbitrary beginning epoch, and then that time is scaled by the clock frequency to get nanoseconds.Edit: This code contains a workaround for a VirtualBox counter bug.
Some Unix systems
u64 nano_count()Calling
{
struct timespec t;
int ret;
ret = clock_gettime(CLOCK_MONOTONIC,&t);
if(ret != 0)
fatal_error("clock_gettime failed", 0);
return t.tv_sec * 1000000000 + t.tv_nsec;
}
clock_gettime
from the librt library or, on some platforms, as a system call, gives you the number of nanoseconds since an arbitrary start point in the past. The timespec struct has a seconds and a nanoseconds slots, while the timeval struct (used by system-micros
) has seconds and microseconds.Mac OSX
u64 nano_count()The MacOSX code is a bit different because Apple didn't implement
{
u64 time = mach_absolute_time();
static u64 scaling_factor = 0;
if(!scaling_factor)
{
mach_timebase_info_data_t info;
kern_return_t ret = mach_timebase_info(&info);
if(ret != 0)
fatal_error("mach_timebase_info failed",ret);
scaling_factor = info.numer/info.denom;
}
return time * scaling_factor;
}
clock_gettime
. Instead, they have a couple of Mach functions that function just like the Windows code, with one returning a count and the other returning clock frequency information.Upgraded alarms
The alarms vocabulary now uses monotonic timers instead of system time for scheduling alarms. Previously, the API for scheduling an alarm was the following, where passingf
as the last input parameter would schedule a one-time alarm.add-alarm ( quot start-timestamp interval-duration/f -- alarm )However, this design is bad because the system time could change, resulting in a huge backlog of alarms to run. Also, most alarms were scheduled for less than a second into the future, which makes timestamps pretty useless since no date calculations are being performed. The new API takes a duration:
add-alarm ( quot start-duration interval-duration/f -- alarm)Note that duration can be things like
- 300 milliseconds
- 5 seconds
- 200 nanoseconds
Using monotonic timers
Mouse drag alarm
Here's an example of using an alarm from the mouse handling code:: start-drag-timer ( -- )The
hand-buttons get-global empty? [
[ drag-gesture ] 300 milliseconds 100 milliseconds
add-alarm drag-timer get-global >box
] when ;
drag-gesture
word gets called 300 milliseconds after a mouse button has been clicked, and again every 100 milliseconds afterwards until the alarm gets cancelled when the user releases a mouse button. The alarm is put into a global box because storing into a full box throws an error, which in this case would represent impossibility of the user dragging two things at once. Once dragging stops, the alarm gets cancelled with a call to cancel-alarm
. You can look at the full source here.Benchmark word
Thebenchmark
word times a quotation and returns the number of nanoseconds that its execution took. Its implementation follows:: benchmark ( quot -- runtime )This word simply gets the count from the monotonic timer, calls the quotation, gets a new count, and finds the elapsed time by subtraction.
nano-count [ call nano-count ] dip - ; inline
Rescheduling alarms
After repeated alarms execute, they must be rescheduled to run again.: reschedule-alarm ( alarm -- )The alarm gets rescheduled
dup interval>> nano-count + >>start register-alarm ;
interval>>
nanoseconds into the future.Remaining issues
Putting the computer to sleep on Snow Leopard in the middle of bootstrap and then resuming does not affect timing. However, is this the case with other operating systems such as Snow Vista or Linux? If not, it might not be worth worrying about. If someone wanted to test, just start a Factor bootstrap and then put the computer to sleep for awhile and see if bootstrap time increases. Otherwise, I'll get to it eventually.Update: Someone on the Factor mailing list reported that putting the computer to sleep on bootstrap in Linux did not mess up the timing. Thank you!
40 comments:
QueryPerformanceCounter used to be unreliable on certain common AMD chipsets. It would occasionally jump forwards one to four seconds. I have no idea how common this error is today but it used to be common enough that you had to code a workaround.
Another reasonably good way to time things is the RDTSC instruction. It's cheap (say ~40 cycles last time I checked), portable and very accurate. But you need the CPU frequency to make sense of the values you get, which means any sort of dynamic CPU throttling (as is common on laptops) will screw with you.
The hacksih way to solve this is to look at both timers and compare them and discard the one that seems most inaccurate.
Accurate timing on garden variety PCs is surprisingly hard. Would be interesting to know what CLOCK_MONOTONIC uses.
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very nice post but I have a problem to get the factors and solve them. Anybody here to know how I can solve the factors of 94 and much more.
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